A Discrete-Event Network Simulator
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device-energy-model.h
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1/*
2 * Copyright (c) 2010 Network Security Lab, University of Washington, Seattle.
3 *
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License version 2 as
6 * published by the Free Software Foundation;
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program; if not, write to the Free Software
15 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
16 *
17 * Authors: Sidharth Nabar <snabar@uw.edu>, He Wu <mdzz@u.washington.edu>
18 */
19
20#ifndef DEVICE_ENERGY_MODEL_H
21#define DEVICE_ENERGY_MODEL_H
22
23#include "ns3/node.h"
24#include "ns3/object.h"
25#include "ns3/ptr.h"
26#include "ns3/type-id.h"
27
28namespace ns3
29{
30
31class EnergySource;
32
44{
45 public:
51
52 public:
57 static TypeId GetTypeId();
59 ~DeviceEnergyModel() override;
60
67 virtual void SetEnergySource(Ptr<EnergySource> source) = 0;
68
74 virtual double GetTotalEnergyConsumption() const = 0;
75
83 virtual void ChangeState(int newState) = 0;
84
92 double GetCurrentA() const;
93
98 virtual void HandleEnergyDepletion() = 0;
99
104 virtual void HandleEnergyRecharged() = 0;
105
110 virtual void HandleEnergyChanged() = 0;
111
112 private:
121 virtual double DoGetCurrentA() const;
122};
123
124} // namespace ns3
125
126#endif /* DEVICE_ENERGY_MODEL_H */
Callback template class.
Definition: callback.h:438
Base class for device energy models.
virtual double GetTotalEnergyConsumption() const =0
virtual double DoGetCurrentA() const
virtual void HandleEnergyChanged()=0
This function is called by the EnergySource object when energy stored in the energy source is changed...
Callback< void, int > ChangeStateCallback
Callback type for ChangeState function.
virtual void SetEnergySource(Ptr< EnergySource > source)=0
virtual void ChangeState(int newState)=0
virtual void HandleEnergyRecharged()=0
This function is called by the EnergySource object when energy stored in the energy source is recharg...
virtual void HandleEnergyDepletion()=0
This function is called by the EnergySource object when energy stored in the energy source is deplete...
static TypeId GetTypeId()
Get the type ID.
A base class which provides memory management and object aggregation.
Definition: object.h:89
Smart pointer class similar to boost::intrusive_ptr.
Definition: ptr.h:77
a unique identifier for an interface.
Definition: type-id.h:59
Every class exported by the ns3 library is enclosed in the ns3 namespace.