A Discrete-Event Network Simulator
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gauss-markov-mobility-model.cc
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1/*
2 * Copyright (c) 2009 Dan Broyles
3 *
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License version 2 as
6 * published by the Free Software Foundation;
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program; if not, write to the Free Software
15 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
16 *
17 * Author: Dan Broyles <dbroyl01@ku.edu>
18 */
20
21#include "position-allocator.h"
22
23#include "ns3/double.h"
24#include "ns3/pointer.h"
25#include "ns3/simulator.h"
26#include "ns3/string.h"
27
28#include <cmath>
29
30namespace ns3
31{
32
33NS_OBJECT_ENSURE_REGISTERED(GaussMarkovMobilityModel);
34
35TypeId
37{
38 static TypeId tid =
39 TypeId("ns3::GaussMarkovMobilityModel")
41 .SetGroupName("Mobility")
42 .AddConstructor<GaussMarkovMobilityModel>()
43 .AddAttribute("Bounds",
44 "Bounds of the area to cruise.",
45 BoxValue(Box(-100.0, 100.0, -100.0, 100.0, 0.0, 100.0)),
48 .AddAttribute("TimeStep",
49 "Change current direction and speed after moving for this time.",
50 TimeValue(Seconds(1.0)),
53 .AddAttribute(
54 "Alpha",
55 "A constant representing the tunable parameter in the Gauss-Markov model.",
56 DoubleValue(1.0),
58 MakeDoubleChecker<double>())
59 .AddAttribute("MeanVelocity",
60 "A random variable used to assign the average velocity.",
61 StringValue("ns3::UniformRandomVariable[Min=0.0|Max=1.0]"),
63 MakePointerChecker<RandomVariableStream>())
64 .AddAttribute("MeanDirection",
65 "A random variable used to assign the average direction.",
66 StringValue("ns3::UniformRandomVariable[Min=0.0|Max=6.283185307]"),
68 MakePointerChecker<RandomVariableStream>())
69 .AddAttribute("MeanPitch",
70 "A random variable used to assign the average pitch.",
71 StringValue("ns3::ConstantRandomVariable[Constant=0.0]"),
73 MakePointerChecker<RandomVariableStream>())
74 .AddAttribute("NormalVelocity",
75 "A gaussian random variable used to calculate the next velocity value.",
76 StringValue("ns3::NormalRandomVariable[Mean=0.0|Variance=1.0|Bound=10."
77 "0]"), // Defaults to zero mean, and std dev = 1, and bound to
78 // +-10 of the mean
80 MakePointerChecker<NormalRandomVariable>())
81 .AddAttribute(
82 "NormalDirection",
83 "A gaussian random variable used to calculate the next direction value.",
84 StringValue("ns3::NormalRandomVariable[Mean=0.0|Variance=1.0|Bound=10.0]"),
86 MakePointerChecker<NormalRandomVariable>())
87 .AddAttribute(
88 "NormalPitch",
89 "A gaussian random variable used to calculate the next pitch value.",
90 StringValue("ns3::NormalRandomVariable[Mean=0.0|Variance=1.0|Bound=10.0]"),
92 MakePointerChecker<NormalRandomVariable>());
93
94 return tid;
95}
96
98{
99 m_meanVelocity = 0.0;
100 m_meanDirection = 0.0;
101 m_meanPitch = 0.0;
104}
105
106void
108{
109 if (m_meanVelocity == 0.0)
110 {
111 // Initialize the mean velocity, direction, and pitch variables
115 double cosD = std::cos(m_meanDirection);
116 double cosP = std::cos(m_meanPitch);
117 double sinD = std::sin(m_meanDirection);
118 double sinP = std::sin(m_meanPitch);
119 // Initialize the starting velocity, direction, and pitch to be identical to the mean ones
123 // Set the velocity vector to give to the constant velocity helper
125 Vector(m_Velocity * cosD * cosP, m_Velocity * sinD * cosP, m_Velocity * sinP));
126 }
128
129 // Get the next values from the gaussian distributions for velocity, direction, and pitch
130 double rv = m_normalVelocity->GetValue();
131 double rd = m_normalDirection->GetValue();
132 double rp = m_normalPitch->GetValue();
133
134 // Calculate the NEW velocity, direction, and pitch values using the Gauss-Markov formula:
135 // newVal = alpha*oldVal + (1-alpha)*meanVal + sqrt(1-alpha^2)*rv
136 // where rv is a random number from a normal (gaussian) distribution
137 double one_minus_alpha = 1 - m_alpha;
138 double sqrt_alpha = std::sqrt(1 - m_alpha * m_alpha);
139 m_Velocity = m_alpha * m_Velocity + one_minus_alpha * m_meanVelocity + sqrt_alpha * rv;
140 m_Direction = m_alpha * m_Direction + one_minus_alpha * m_meanDirection + sqrt_alpha * rd;
141 m_Pitch = m_alpha * m_Pitch + one_minus_alpha * m_meanPitch + sqrt_alpha * rp;
142
143 // Calculate the linear velocity vector to give to the constant velocity helper
144 double cosDir = std::cos(m_Direction);
145 double cosPit = std::cos(m_Pitch);
146 double sinDir = std::sin(m_Direction);
147 double sinPit = std::sin(m_Pitch);
148 double vx = m_Velocity * cosDir * cosPit;
149 double vy = m_Velocity * sinDir * cosPit;
150 double vz = m_Velocity * sinPit;
151 m_helper.SetVelocity(Vector(vx, vy, vz));
152
154
156}
157
158void
160{
162 Vector position = m_helper.GetCurrentPosition();
163 Vector speed = m_helper.GetVelocity();
164 Vector nextPosition = position;
165 nextPosition.x += speed.x * delayLeft.GetSeconds();
166 nextPosition.y += speed.y * delayLeft.GetSeconds();
167 nextPosition.z += speed.z * delayLeft.GetSeconds();
168 if (delayLeft.GetSeconds() < 0.0)
169 {
170 delayLeft = Seconds(1.0);
171 }
172
173 // Make sure that the position by the next time step is still within the boundary.
174 // If out of bounds, then alter the velocity vector and average direction to keep the position
175 // in bounds
176 if (m_bounds.IsInside(nextPosition))
177 {
179 }
180 else
181 {
182 if (nextPosition.x > m_bounds.xMax || nextPosition.x < m_bounds.xMin)
183 {
184 speed.x = -speed.x;
186 }
187
188 if (nextPosition.y > m_bounds.yMax || nextPosition.y < m_bounds.yMin)
189 {
190 speed.y = -speed.y;
192 }
193
194 if (nextPosition.z > m_bounds.zMax || nextPosition.z < m_bounds.zMin)
195 {
196 speed.z = -speed.z;
198 }
199
202 m_helper.SetVelocity(speed);
205 }
207}
208
209void
211{
212 // chain up
214}
215
216Vector
218{
221}
222
223void
225{
226 m_helper.SetPosition(position);
227 m_event.Cancel();
229}
230
231Vector
233{
234 return m_helper.GetVelocity();
235}
236
237int64_t
239{
241 m_normalVelocity->SetStream(stream + 1);
242 m_rndMeanDirection->SetStream(stream + 2);
243 m_normalDirection->SetStream(stream + 3);
244 m_rndMeanPitch->SetStream(stream + 4);
245 m_normalPitch->SetStream(stream + 5);
246 return 6;
247}
248
249} // namespace ns3
a 3d box
Definition: box.h:35
double yMax
The y coordinate of the top bound of the box.
Definition: box.h:116
bool IsInside(const Vector &position) const
Definition: box.cc:54
double xMin
The x coordinate of the left bound of the box.
Definition: box.h:110
double yMin
The y coordinate of the bottom bound of the box.
Definition: box.h:114
double xMax
The x coordinate of the right bound of the box.
Definition: box.h:112
double zMin
The z coordinate of the down bound of the box.
Definition: box.h:118
double zMax
The z coordinate of the up bound of the box.
Definition: box.h:120
AttributeValue implementation for Box.
Definition: box.h:126
Vector GetCurrentPosition() const
Get current position vector.
Vector GetVelocity() const
Get velocity; if paused, will return a zero vector.
void Update() const
Update position, if not paused, from last position and time of last update.
void UpdateWithBounds(const Rectangle &rectangle) const
Update position, if not paused, from last position and time of last update.
void Unpause()
Resume mobility from current position at current velocity.
void SetPosition(const Vector &position)
Set position vector.
void SetVelocity(const Vector &vel)
Set new velocity vector.
This class can be used to hold variables of floating point type such as 'double' or 'float'.
Definition: double.h:42
void Cancel()
This method is syntactic sugar for the ns3::Simulator::Cancel method.
Definition: event-id.cc:55
Ptr< NormalRandomVariable > m_normalDirection
Gaussian rv for next direction value.
void DoDispose() override
Destructor implementation.
Ptr< NormalRandomVariable > m_normalPitch
Gaussian rv for next pitch.
void Start()
Initialize the model and calculate new velocity, direction, and pitch.
void DoWalk(Time timeLeft)
Perform a walk operation.
double m_meanVelocity
current mean velocity
double m_meanDirection
current mean direction
static TypeId GetTypeId()
Register this type with the TypeId system.
Ptr< NormalRandomVariable > m_normalVelocity
Gaussian rv used to for next velocity.
EventId m_event
event id of scheduled start
ConstantVelocityHelper m_helper
constant velocity helper
int64_t DoAssignStreams(int64_t) override
The default implementation does nothing but return the passed-in parameter.
Ptr< RandomVariableStream > m_rndMeanPitch
rv used to assign avg.
Ptr< RandomVariableStream > m_rndMeanVelocity
rv used to assign avg velocity
void DoSetPosition(const Vector &position) override
Ptr< RandomVariableStream > m_rndMeanDirection
rv used to assign avg direction
double m_alpha
tunable constant in the model
Time m_timeStep
duraiton after which direction and speed should change
Keep track of the current position and velocity of an object.
void NotifyCourseChange() const
Must be invoked by subclasses when the course of the position changes to notify course change listene...
virtual void DoDispose()
Destructor implementation.
Definition: object.cc:444
virtual double GetValue()=0
Get the next random value drawn from the distribution.
void SetStream(int64_t stream)
Specifies the stream number for the RngStream.
static EventId Schedule(const Time &delay, FUNC f, Ts &&... args)
Schedule an event to expire after delay.
Definition: simulator.h:571
static EventId ScheduleNow(FUNC f, Ts &&... args)
Schedule an event to expire Now.
Definition: simulator.h:605
Hold variables of type string.
Definition: string.h:56
Simulation virtual time values and global simulation resolution.
Definition: nstime.h:105
double GetSeconds() const
Get an approximation of the time stored in this instance in the indicated unit.
Definition: nstime.h:403
AttributeValue implementation for Time.
Definition: nstime.h:1406
a unique identifier for an interface.
Definition: type-id.h:59
TypeId SetParent(TypeId tid)
Set the parent TypeId.
Definition: type-id.cc:932
Ptr< const AttributeAccessor > MakeBoxAccessor(T1 a1)
Definition: box.h:126
Ptr< const AttributeChecker > MakeBoxChecker()
Definition: box.cc:202
Ptr< const AttributeAccessor > MakeDoubleAccessor(T1 a1)
Definition: double.h:43
Ptr< const AttributeAccessor > MakePointerAccessor(T1 a1)
Definition: pointer.h:259
Ptr< const AttributeChecker > MakeTimeChecker()
Helper to make an unbounded Time checker.
Definition: nstime.h:1427
Ptr< const AttributeAccessor > MakeTimeAccessor(T1 a1)
Definition: nstime.h:1407
#define NS_OBJECT_ENSURE_REGISTERED(type)
Register an Object subclass with the TypeId system.
Definition: object-base.h:46
Time Seconds(double value)
Construct a Time in the indicated unit.
Definition: nstime.h:1319
Every class exported by the ns3 library is enclosed in the ns3 namespace.