12#include "ns3/attribute-helper.h" 
   13#include "ns3/attribute.h" 
   15#include "ns3/object.h" 
   16#include "ns3/simple-ref-count.h" 
   17#include "ns3/vector.h" 
   74    Building(
double xMin, 
double xMax, 
double yMin, 
double yMax, 
double zMin, 
double zMax);
 
  177    bool IsInside(Vector position) 
const;
 
  187    uint16_t 
GetRoomX(Vector position) 
const;
 
  197    uint16_t 
GetRoomY(Vector position) 
const;
 
  205    uint16_t 
GetFloor(Vector position) 
const;
 
  214    bool IsIntersect(
const Vector& l1, 
const Vector& l2) 
const;
 
 
Building()
Create a zero-sized building located at coordinates (0.0,0.0,0.0) and with 1 floors and 1 room.
 
uint16_t GetNRoomsY() const
 
Building(double xMin, double xMax, double yMin, double yMax, double zMin, double zMax)
Construct a simple building with 1 room and 1 floor.
 
uint32_t m_buildingId
Building ID number.
 
BuildingType_t m_buildingType
Building type.
 
ExtWallsType_t GetExtWallsType() const
 
ExtWallsType_t
External building wall type enum.
 
ExtWallsType_t m_externalWalls
External building wall type.
 
void SetBuildingType(Building::BuildingType_t t)
 
uint16_t GetNFloors() const
 
void SetBoundaries(Box box)
Set the boundaries of the building.
 
BuildingType_t GetBuildingType() const
 
void SetNRoomsX(uint16_t nroomx)
 
bool IsIntersect(const Vector &l1, const Vector &l2) const
Checks if a line-segment between position l1 and position l2 intersects a building.
 
uint16_t GetRoomY(Vector position) const
 
void SetExtWallsType(Building::ExtWallsType_t t)
 
uint16_t m_floors
number of floors, must be greater than 0, and 1 means only one floor (i.e., groundfloor)
 
void DoDispose() override
Destructor implementation.
 
void SetNRoomsY(uint16_t nroomy)
 
Box GetBoundaries() const
 
uint16_t m_roomsX
X Room coordinate.
 
~Building() override
Destructor.
 
uint16_t GetFloor(Vector position) const
 
uint16_t GetNRoomsX() const
 
uint16_t m_roomsY
Y Room coordinate.
 
bool IsInside(Vector position) const
 
void SetNFloors(uint16_t nfloors)
 
Box m_buildingBounds
Building boundaries.
 
uint16_t GetRoomX(Vector position) const
 
BuildingType_t
Building type enum.
 
static TypeId GetTypeId()
Get the type ID.
 
a unique identifier for an interface.
 
Every class exported by the ns3 library is enclosed in the ns3 namespace.