A Discrete-Event Network Simulator
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system-wall-clock-ms.cc
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1/*
2 * Copyright (c) 2005 INRIA
3 *
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License version 2 as
6 * published by the Free Software Foundation;
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program; if not, write to the Free Software
15 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
16 *
17 * Author: Mathieu Lacage <mathieu.lacage.inria.fr>
18 */
19
21
22#include "log.h"
23
24#include <chrono>
25
26/**
27 * \file
28 * \ingroup system
29 * ns3::SystemWallClockMs and ns3::SystemWallClockMsPrivate implementation.
30 */
31
32namespace ns3
33{
34
35NS_LOG_COMPONENT_DEFINE("SystemWallClockMs");
36
37/**
38 * \ingroup system
39 * \brief System-dependent implementation for SystemWallClockMs
40 */
42{
43 public:
44 /** \copydoc SystemWallClockMs::Start() */
45 void Start();
46 /** \copydoc SystemWallClockMs::End() */
47 int64_t End();
48 /** \copydoc SystemWallClockMs::GetElapsedReal() */
49 int64_t GetElapsedReal() const;
50 /** \copydoc SystemWallClockMs::GetElapsedUser() */
51 int64_t GetElapsedUser() const;
52 /** \copydoc SystemWallClockMs::GetElapsedSystem() */
53 int64_t GetElapsedSystem() const;
54
55 private:
56 std::chrono::system_clock::time_point m_startTime; //!< The wall clock start time.
57 int64_t m_elapsedReal; //!< Elapsed real time, in ms.
58 int64_t m_elapsedUser; //!< Elapsed user time, in ms.
59 int64_t m_elapsedSystem; //!< Elapsed system time, in ms.
60};
61
62void
64{
65 NS_LOG_FUNCTION(this);
66 m_startTime = std::chrono::system_clock::now();
67}
68
69int64_t
71{
72 //
73 // We need to return the number of milliseconds that have elapsed in some
74 // reasonably portable way. The underlying function that we will use returns
75 // a number of elapsed ticks. We can look up the number of ticks per second
76 // from the system configuration.
77 //
78 // Conceptually, we need to find the number of elapsed clock ticks and then
79 // multiply the result by the milliseconds per clock tick (or just as easily
80 // divide by clock ticks per millisecond). Integer dividing by clock ticks
81 // per millisecond is bad since this number is fractional on most machines
82 // and would result in divide by zero errors due to integer rounding.
83 //
84 // Multiplying by milliseconds per clock tick works up to a clock resolution
85 // of 1000 ticks per second. If we go past this point, we begin to get zero
86 // elapsed times when millisecondsPerTick becomes fractional and another
87 // rounding error appears.
88 //
89 // So rounding errors using integers can bite you from two direction. Since
90 // all of our targets have math coprocessors, why not just use doubles
91 // internally? Works fine, lasts a long time.
92 //
93 // If millisecondsPerTick becomes fractional, and an elapsed time greater than
94 // a millisecond is measured, the function will work as expected. If an elapsed
95 // time is measured that turns out to be less than a millisecond, we'll just
96 // return zero which would, I think, also will be expected.
97 //
98 NS_LOG_FUNCTION(this);
99
100 auto endTime = std::chrono::system_clock::now();
101
102 std::chrono::duration<double> elapsed_seconds = endTime - m_startTime;
103 m_elapsedReal = std::chrono::duration_cast<std::chrono::milliseconds>(elapsed_seconds).count();
104
105 //
106 // Nothing like this in MinGW, for example.
107 //
108 m_elapsedUser = 0;
109 m_elapsedSystem = 0;
110
111 return m_elapsedReal;
112}
113
114int64_t
116{
117 NS_LOG_FUNCTION(this);
118 return m_elapsedReal;
119}
120
121int64_t
123{
124 NS_LOG_FUNCTION(this);
125 return m_elapsedUser;
126}
127
128int64_t
130{
131 NS_LOG_FUNCTION(this);
132 return m_elapsedSystem;
133}
134
136 : m_priv(new SystemWallClockMsPrivate())
137{
138 NS_LOG_FUNCTION(this);
139}
140
142{
143 NS_LOG_FUNCTION(this);
144 delete m_priv;
145 m_priv = nullptr;
146}
147
148void
150{
151 NS_LOG_FUNCTION(this);
152 m_priv->Start();
153}
154
155int64_t
157{
158 NS_LOG_FUNCTION(this);
159 return m_priv->End();
160}
161
162int64_t
164{
165 NS_LOG_FUNCTION(this);
166 return m_priv->GetElapsedReal();
167}
168
169int64_t
171{
172 NS_LOG_FUNCTION(this);
173 return m_priv->GetElapsedUser();
174}
175
176int64_t
178{
179 NS_LOG_FUNCTION(this);
180 return m_priv->GetElapsedSystem();
181}
182
183} // namespace ns3
class SystemWallClockMsPrivate * m_priv
The implementation.
int64_t End()
Stop measuring the time since Start() was called.
void Start()
Start a measure.
System-dependent implementation for SystemWallClockMs.
std::chrono::system_clock::time_point m_startTime
The wall clock start time.
int64_t m_elapsedUser
Elapsed user time, in ms.
int64_t m_elapsedSystem
Elapsed system time, in ms.
int64_t End()
Stop measuring the time since Start() was called.
int64_t m_elapsedReal
Elapsed real time, in ms.
#define NS_LOG_COMPONENT_DEFINE(name)
Define a Log component with a specific name.
Definition: log.h:202
#define NS_LOG_FUNCTION(parameters)
If log level LOG_FUNCTION is enabled, this macro will output all input parameters separated by ",...
Debug message logging.
Every class exported by the ns3 library is enclosed in the ns3 namespace.
ns3::SystemWallClockMs declaration.