A Discrete-Event Network Simulator
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device-energy-model.h
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1/*
2 * Copyright (c) 2010 Network Security Lab, University of Washington, Seattle.
3 *
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License version 2 as
6 * published by the Free Software Foundation;
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program; if not, write to the Free Software
15 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
16 *
17 * Authors: Sidharth Nabar <snabar@uw.edu>, He Wu <mdzz@u.washington.edu>
18 */
19
20#ifndef DEVICE_ENERGY_MODEL_H
21#define DEVICE_ENERGY_MODEL_H
22
23#include "ns3/node.h"
24#include "ns3/object.h"
25#include "ns3/ptr.h"
26#include "ns3/type-id.h"
27
28namespace ns3
29{
30
31class EnergySource;
32
33/**
34 * \ingroup energy
35 * \brief Base class for device energy models.
36 *
37 * A device energy model should represent the energy consumption behavior of a
38 * specific device. It will update remaining energy stored in the EnergySource
39 * object installed on node. When energy is depleted, each DeviceEnergyModel
40 * object installed on the same node will be informed by the EnergySource.
41 *
42 */
44{
45 public:
46 /**
47 * Callback type for ChangeState function. Devices uses this state to notify
48 * DeviceEnergyModel of a state change.
49 */
51
52 public:
53 /**
54 * \brief Get the type ID.
55 * \return The object TypeId.
56 */
57 static TypeId GetTypeId();
59 ~DeviceEnergyModel() override;
60
61 /**
62 * \param source Pointer to energy source installed on node.
63 *
64 * This function sets the pointer to energy source installed on node. Should
65 * be called only by DeviceEnergyModel helper classes.
66 */
67 virtual void SetEnergySource(Ptr<EnergySource> source) = 0;
68
69 /**
70 * \returns Total energy consumption of the device.
71 *
72 * DeviceEnergyModel records its own energy consumption during simulation.
73 */
74 virtual double GetTotalEnergyConsumption() const = 0;
75
76 /**
77 * \param newState New state the device is in.
78 *
79 * DeviceEnergyModel is a state based model. This function is implemented by
80 * all child of DeviceEnergyModel to change the model's state. States are to
81 * be defined by each child using an enum (int).
82 */
83 virtual void ChangeState(int newState) = 0;
84
85 /**
86 * \returns Current draw of the device, in Ampere.
87 *
88 * This function returns the current draw at the device in its current state.
89 * This function is called from the EnergySource to obtain the total current
90 * draw at any given time during simulation.
91 */
92 double GetCurrentA() const;
93
94 /**
95 * This function is called by the EnergySource object when energy stored in
96 * the energy source is depleted. Should be implemented by child classes.
97 */
98 virtual void HandleEnergyDepletion() = 0;
99
100 /**
101 * This function is called by the EnergySource object when energy stored in
102 * the energy source is recharged. Should be implemented by child classes.
103 */
104 virtual void HandleEnergyRecharged() = 0;
105
106 /**
107 * This function is called by the EnergySource object when energy stored in
108 * the energy source is changed. Should be implemented by child classes.
109 */
110 virtual void HandleEnergyChanged() = 0;
111
112 private:
113 /**
114 * \returns 0.0 as the current value, in Ampere.
115 *
116 * Child class does not have to implement this method if current draw for its
117 * states are not know. This default method will always return 0.0A. For the
118 * devices who does know the current draw of its states, this method must be
119 * overwritten.
120 */
121 virtual double DoGetCurrentA() const;
122};
123
124} // namespace ns3
125
126#endif /* DEVICE_ENERGY_MODEL_H */
Callback template class.
Definition: callback.h:438
Base class for device energy models.
virtual double GetTotalEnergyConsumption() const =0
virtual double DoGetCurrentA() const
virtual void HandleEnergyChanged()=0
This function is called by the EnergySource object when energy stored in the energy source is changed...
Callback< void, int > ChangeStateCallback
Callback type for ChangeState function.
virtual void SetEnergySource(Ptr< EnergySource > source)=0
virtual void ChangeState(int newState)=0
virtual void HandleEnergyRecharged()=0
This function is called by the EnergySource object when energy stored in the energy source is recharg...
virtual void HandleEnergyDepletion()=0
This function is called by the EnergySource object when energy stored in the energy source is deplete...
static TypeId GetTypeId()
Get the type ID.
A base class which provides memory management and object aggregation.
Definition: object.h:89
Smart pointer class similar to boost::intrusive_ptr.
Definition: ptr.h:77
a unique identifier for an interface.
Definition: type-id.h:59
Every class exported by the ns3 library is enclosed in the ns3 namespace.