A Discrete-Event Network Simulator
API
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attribute.cc
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1/*
2 * Copyright (c) 2008 INRIA
3 *
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License version 2 as
6 * published by the Free Software Foundation;
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program; if not, write to the Free Software
15 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
16 *
17 * Authors: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
18 */
19#include "attribute.h"
20
21#include "fatal-error.h"
22#include "log.h"
23#include "string.h"
24
25#include <sstream>
26
27/**
28 * \file
29 * \ingroup attributes
30 * ns3::AttributeValue, ns3::AttributeAccessor and
31 * ns3::AttributeChecker implementations.
32 */
33
34namespace ns3
35{
36
37NS_LOG_COMPONENT_DEFINE("AttributeValue");
38
40{
41}
42
44{
45}
46
48{
49}
50
52{
53}
54
56{
57}
58
60{
61}
62
65{
66 NS_LOG_FUNCTION(this << &value);
67 if (Check(value))
68 {
69 return value.Copy();
70 }
71 // attempt to convert to string.
72 const auto str = dynamic_cast<const StringValue*>(&value);
73 if (str == nullptr)
74 {
75 return nullptr;
76 }
77 // attempt to convert back to value.
79 bool ok = v->DeserializeFromString(str->Get(), this);
80 if (!ok)
81 {
82 return nullptr;
83 }
84 ok = Check(*v);
85 if (!ok)
86 {
87 return nullptr;
88 }
89 return v;
90}
91
93{
94 NS_LOG_FUNCTION(this);
95}
96
99{
100 NS_LOG_FUNCTION(this);
101 return Create<EmptyAttributeValue>();
102}
103
104std::string
106{
107 NS_LOG_FUNCTION(this << checker);
108 return "";
109}
110
111bool
113{
114 NS_LOG_FUNCTION(this << value << checker);
115 return true;
116}
117
120{
121}
122
124{
125}
126
127bool
129 const AttributeValue& value [[maybe_unused]]) const
130{
131 return true;
132}
133
134bool
135EmptyAttributeAccessor::Get(const ObjectBase* object [[maybe_unused]],
136 AttributeValue& attribute [[maybe_unused]]) const
137{
138 return true;
139}
140
141bool
143{
144 return false;
145}
146
147bool
149{
150 return false;
151}
152
155{
156}
157
159{
160}
161
162bool
163EmptyAttributeChecker::Check(const AttributeValue& value [[maybe_unused]]) const
164{
165 return true;
166}
167
168std::string
170{
171 return "EmptyAttribute";
172}
173
174bool
176{
177 return false;
178}
179
180std::string
182{
183 return "";
184}
185
188{
189 static EmptyAttributeValue t;
190 return Ptr<AttributeValue>(&t, false);
191}
192
193bool
194EmptyAttributeChecker::Copy(const AttributeValue& source [[maybe_unused]],
195 AttributeValue& destination [[maybe_unused]]) const
196{
197 return true;
198}
199
200} // namespace ns3
ns3::AttributeValue, ns3::AttributeAccessor and ns3::AttributeChecker declarations.
allow setting and getting the value of an attribute.
Definition: attribute.h:116
virtual ~AttributeAccessor()
Definition: attribute.cc:51
Represent the type of an attribute.
Definition: attribute.h:168
virtual ~AttributeChecker()
Definition: attribute.cc:59
virtual bool Check(const AttributeValue &value) const =0
Ptr< AttributeValue > CreateValidValue(const AttributeValue &value) const
Create a valid value from the argument value, or reinterpret the argument as a string.
Definition: attribute.cc:64
virtual Ptr< AttributeValue > Create() const =0
Hold a value for an Attribute.
Definition: attribute.h:70
virtual ~AttributeValue()
Definition: attribute.cc:43
bool Get(const ObjectBase *object, AttributeValue &attribute) const override
Definition: attribute.cc:135
bool Set(ObjectBase *object, const AttributeValue &value) const override
Definition: attribute.cc:128
~EmptyAttributeAccessor() override
Definition: attribute.cc:123
bool HasSetter() const override
Definition: attribute.cc:148
bool HasGetter() const override
Definition: attribute.cc:142
std::string GetValueTypeName() const override
Definition: attribute.cc:169
bool Check(const AttributeValue &value) const override
Definition: attribute.cc:163
Ptr< AttributeValue > Create() const override
Definition: attribute.cc:187
bool Copy(const AttributeValue &source, AttributeValue &destination) const override
Copy the source to the destination.
Definition: attribute.cc:194
bool HasUnderlyingTypeInformation() const override
Definition: attribute.cc:175
~EmptyAttributeChecker() override
Definition: attribute.cc:158
std::string GetUnderlyingTypeInformation() const override
Definition: attribute.cc:181
A class for an empty attribute value.
Definition: attribute.h:242
std::string SerializeToString(Ptr< const AttributeChecker > checker) const override
Definition: attribute.cc:105
EmptyAttributeValue()
Default constructor.
Definition: attribute.cc:92
Ptr< AttributeValue > Copy() const override
Definition: attribute.cc:98
bool DeserializeFromString(std::string value, Ptr< const AttributeChecker > checker) override
Definition: attribute.cc:112
Anchor the ns-3 type and attribute system.
Definition: object-base.h:173
Smart pointer class similar to boost::intrusive_ptr.
Definition: ptr.h:77
Hold variables of type string.
Definition: string.h:56
NS_FATAL_x macro definitions.
#define NS_LOG_COMPONENT_DEFINE(name)
Define a Log component with a specific name.
Definition: log.h:202
#define NS_LOG_FUNCTION(parameters)
If log level LOG_FUNCTION is enabled, this macro will output all input parameters separated by ",...
Debug message logging.
Every class exported by the ns3 library is enclosed in the ns3 namespace.
ns3::StringValue attribute value declarations.