57 static TypeId tid =
TypeId (
"ns3::RealtimeSimulatorImpl")
59 .SetGroupName (
"Core")
61 .AddAttribute (
"SynchronizationMode",
62 "What to do if the simulation cannot keep up with real time.",
67 .AddAttribute (
"HardLimit",
68 "Maximum acceptable real-time jitter (used in conjunction with SynchronizationMode=HardLimit)",
138 if (ev->IsCancelled () ==
false)
157 while (
m_events->IsEmpty () ==
false)
160 scheduler->Insert (next);
192 uint64_t tsDelay = 0;
222 "RealtimeSimulatorImpl::ProcessOneEvent (): Synchronizer reports not Realtime ()");
249 tsDelay = tsNext - tsNow;
330 "RealtimeSimulatorImpl::ProcessOneEvent(): event queue is empty");
340 "RealtimeSimulatorImpl::ProcessOneEvent(): "
341 "next.GetTs() earlier than m_currentTs (list order error)");
379 "Hard real-time limit exceeded (jitter = " << tsJitter <<
")");
415 "RealtimeSimulatorImpl::NextTs(): event queue is empty");
426 "RealtimeSimulatorImpl::Run(): Simulator already running");
437 uint64_t tsDelay = 1000000000;
441 bool process =
false;
476 "RealtimeSimulatorImpl::Run(): Empty queue and unprocessed events");
648 "RealtimeSimulatorImpl::ScheduleRealtimeNowWithContext(): schedule for time < m_currentTs");
714 if (
id.GetUid () == 2)
738 event.
impl =
id.PeekEventImpl ();
739 event.key.m_ts =
id.GetTs ();
740 event.key.m_context =
id.GetContext ();
741 event.key.m_uid =
id.GetUid ();
745 event.impl->Cancel ();
746 event.impl->Unref ();
755 id.PeekEventImpl ()->Cancel ();
762 if (
id.GetUid () == 2)
764 if (
id.PeekEventImpl () == 0 ||
765 id.PeekEventImpl ()->IsCancelled ())
789 if (
id.PeekEventImpl () == 0 ||
792 id.PeekEventImpl ()->IsCancelled ())
807 return TimeStep (0x7fffffffffffffffLL);
NS_FATAL_x macro definitions.
Boolean attribute value declarations.
void ProcessOneEvent(void)
Process the next event.
void ScheduleRealtimeNowWithContext(uint32_t context, EventImpl *event)
Schedule an event to run at the current virtual time.
void SetSynchronizationMode(RealtimeSimulatorImpl::SynchronizationMode mode)
Set the SynchronizationMode.
Simulation virtual time values and global simulation resolution.
Ptr< Synchronizer > m_synchronizer
The synchronizer in use to track real time.
Smart pointer class similar to boost::intrusive_ptr.
bool IsPositive(void) const
#define NS_LOG_FUNCTION(parameters)
If log level LOG_FUNCTION is enabled, this macro will output all input parameters separated by "...
ns3::EventImpl declarations.
uint64_t NextTs(void) const
Get the timestep of the next event.
virtual EventId ScheduleNow(EventImpl *event)
Schedule an event to run at the current virtual time.
#define NS_OBJECT_ENSURE_REGISTERED(type)
Register an Object subclass with the TypeId system.
virtual EventId Schedule(Time const &time, EventImpl *event)
Schedule a future event execution (in the same context).
SystemThread::ThreadId m_main
Main SystemThread.
uint64_t m_ts
Event time stamp.
int m_unscheduledEvents
Unique id for the next event to be scheduled.
Smart pointer implementation.
Ptr< const AttributeAccessor > MakeEnumAccessor(T1 a1)
Create an AttributeAccessor for a class data member, or a lone class get functor or set method...
void ScheduleRealtimeNow(EventImpl *event)
Schedule an event to run at the current virtual time.
static ThreadId Self(void)
Returns the current thread Id.
RealtimeSimulatorImpl()
Constructor.
EventImpl * impl
Pointer to the event implementation.
#define NS_LOG_COMPONENT_DEFINE(name)
Define a Log component with a specific name.
Time RealtimeNow(void) const
Get the current real time from the synchronizer.
virtual Time GetMaximumSimulationTime(void) const
Get the maximum representable simulation time.
Time m_hardLimit
The maximum allowable drift from real-time in SYNC_HARD_LIMIT mode.
virtual void DoDispose(void)
Destructor implementation.
#define NS_FATAL_ERROR(msg)
Fatal error handling.
ns3::Simulator declaration.
Time GetHardLimit(void) const
Get the current fatal error threshold for SynchronizationMode SYNC_HARD_LIMIT.
SynchronizationMode m_synchronizationMode
SynchronizationMode policy.
bool m_running
Is the simulator currently running.
static EventId Schedule(Time const &time, MEM mem_ptr, OBJ obj)
Schedule an event to expire at the relative time "time" is reached.
void ScheduleRealtimeWithContext(uint32_t context, Time const &time, EventImpl *event)
Schedule a future event execution (in a different context).
DestroyEvents m_destroyEvents
Container for events to be run at destroy time.
virtual void DoDispose(void)
Destructor implementation.
virtual EventId ScheduleDestroy(EventImpl *event)
Schedule an event to run at the end of the simulation, after the Stop() time or condition has been re...
virtual void ScheduleWithContext(uint32_t context, Time const &time, EventImpl *event)
Schedule a future event execution (in a different context).
Ptr< Scheduler > m_events
The event list.
RealtimeSimulatorImpl::SynchronizationMode GetSynchronizationMode(void) const
Get the SynchronizationMode.
Ptr< const AttributeChecker > MakeTimeChecker(const Time min, const Time max)
Helper to make a Time checker with bounded range.
uint32_t m_currentUid
Timestep of the current event.
System-independent mutex primitive, ns3::SystemMutex, and ns3::CriticalSection.
static TypeId GetTypeId(void)
Get the registered TypeId for this class.
ns3::Scheduler abstract base class, ns3::Scheduler::Event and ns3::Scheduler::EventKey declarations...
SynchronizationMode
What to do when we can't maintain real time synchrony.
Hold variables of type enum.
EventKey key
Key for sorting and ordering Events.
SystemMutex m_mutex
Mutex to control access to key state.
AttributeValue implementation for Time.
virtual Time Now(void) const
Return the current simulation virtual time.
virtual void Run(void)
Run the simulation.
Ptr< Object > Create(void) const
Create an Object instance of the configured TypeId.
A class which provides a simple way to implement a Critical Section.
uint32_t m_uid
Event unique id.
Definition of assertion macros NS_ASSERT() and NS_ASSERT_MSG().
virtual void Destroy()
Execute the events scheduled with ScheduleDestroy().
bool m_stop
Has the stopping condition been reached?
void Unref(void) const
Decrement the reference count.
Enum attribute value declarations.
virtual void Remove(const EventId &ev)
Remove an event from the event list.
ns3::WallClockSynchronizer declaration.
Realtime version of SimulatorImpl.
uint32_t m_uid
Unique id of the current event.
#define NS_LOG_LOGIC(msg)
Use NS_LOG to output a message of level LOG_LOGIC.
virtual void Cancel(const EventId &ev)
Set the cancel bit on this event: the event's associated function will not be invoked when it expires...
virtual Time GetDelayLeft(const EventId &id) const
Get the remaining time until this event will execute.
Every class exported by the ns3 library is enclosed in the ns3 namespace.
virtual uint32_t GetSystemId(void) const
Get the system id of this simulator.
void SetHardLimit(Time limit)
Set the fatal error threshold for SynchronizationMode SYNC_HARD_LIMIT.
int64_t GetTimeStep(void) const
Time TimeStep(uint64_t ts)
ns3::RealTimeSimulatorImpl declaration.
Ptr< const AttributeAccessor > MakeTimeAccessor(T1 a1)
Create an AttributeAccessor for a class data member, or a lone class get functor or set method...
static Time Now(void)
Return the current simulation virtual time.
ns3::Synchronizer declaration.
uint64_t m_currentTs
Execution context.
static bool Equals(ThreadId id)
Compares an ThreadId with the current ThreadId .
virtual bool IsExpired(const EventId &ev) const
Check if an event has already run or been cancelled.
#define NS_ASSERT_MSG(condition, message)
At runtime, in debugging builds, if this condition is not true, the program prints the message to out...
virtual void SetScheduler(ObjectFactory schedulerFactory)
Set the Scheduler to be used to manage the event list.
Ptr< const AttributeChecker > MakeEnumChecker(int v1, std::string n1, int v2, std::string n2, int v3, std::string n3, int v4, std::string n4, int v5, std::string n5, int v6, std::string n6, int v7, std::string n7, int v8, std::string n8, int v9, std::string n9, int v10, std::string n10, int v11, std::string n11, int v12, std::string n12, int v13, std::string n13, int v14, std::string n14, int v15, std::string n15, int v16, std::string n16, int v17, std::string n17, int v18, std::string n18, int v19, std::string n19, int v20, std::string n20, int v21, std::string n21, int v22, std::string n22)
Make an EnumChecker pre-configured with a set of allowed values by name.
Instantiate subclasses of ns3::Object.
An identifier for simulation events.
static void Stop(void)
Tell the Simulator the calling event should be the last one executed.
Time Seconds(double value)
Construct a Time in the indicated unit.
bool Running(void) const
Is the simulator running?
bool Realtime(void) const
Check that the Synchronizer is locked to the real time clock.
virtual uint32_t GetContext(void) const
Get the current simulation context.
~RealtimeSimulatorImpl()
Destructor.
virtual void Stop(void)
Tell the Simulator the calling event should be the last one executed.
void ScheduleRealtime(Time const &time, EventImpl *event)
Schedule a future event execution (in the same context).
virtual bool IsFinished(void) const
Check if the simulation should finish.
Pointer attribute value declarations and template implementations.
a unique identifier for an interface.
TypeId SetParent(TypeId tid)
Make a best effort to keep synced to real-time.
uint32_t m_currentContext
The event list.
uint32_t m_context
Event context.
Keep to real time within the hard limit tolerance configured with SetHardLimit, or die trying...
The SimulatorImpl base class.