22 #include "ns3/default-simulator-impl.h" 49 .SetGroupName (
"Visualizer")
51 .AddAttribute (
"SimulatorImplFactory",
52 "Factory for the underlying simulator implementation used by the visualizer.",
115 if (!Py_IsInitialized ())
117 #if PY_MAJOR_VERSION >= 3 118 const wchar_t *argv[] = { L
"python", NULL};
120 PySys_SetArgv (1, (
wchar_t**) argv);
122 const char *argv[] = {
"python", NULL};
124 PySys_SetArgv (1, (
char**) argv);
127 "import visualizer\n" 128 "visualizer.start();\n" 133 PyGILState_STATE __py_gil_state = PyGILState_Ensure ();
136 "import visualizer\n" 137 "visualizer.start();\n" 140 PyGILState_Release (__py_gil_state);
168 m_simulator->ScheduleWithContext (context, delay, event);
virtual EventId Schedule(Time const &delay, EventImpl *event)
Schedule a future event execution (in the same context).
void NotifyConstructionCompleted(void)
Notifier called once the ObjectBase is fully constructed.
Simulation virtual time values and global simulation resolution.
#define NS_OBJECT_ENSURE_REGISTERED(type)
Register an Object subclass with the TypeId system.
virtual void Run(void)
Run the simulation.
virtual uint32_t GetContext(void) const
Get the current simulation context.
ObjectFactory GetDefaultSimulatorImplFactory()
Get an object factory configured to the default simulator implementation.
void DoDispose()
Destructor implementation.
ObjectFactory m_simulatorImplFactory
simulator implementation factory
virtual Time Now(void) const
Return the current simulation virtual time.
#define NS_LOG_COMPONENT_DEFINE(name)
Define a Log component with a specific name.
void SetTypeId(TypeId tid)
Set the TypeId of the Objects to be created by this factory.
virtual void DoDispose(void)
Destructor implementation.
Ptr< const AttributeChecker > MakeObjectFactoryChecker(void)
virtual void Remove(const EventId &id)
Remove an event from the event list.
virtual void SetScheduler(ObjectFactory schedulerFactory)
Set the Scheduler to be used to manage the event list.
A replacement simulator that starts the visualizer.
AttributeValue implementation for ObjectFactory.
virtual void ScheduleWithContext(uint32_t context, Time const &delay, EventImpl *event)
Schedule a future event execution (in a different context).
static TypeId GetTypeId(void)
Register this type.
virtual uint64_t GetEventCount(void) const
Get the number of events executed.
Ptr< Object > Create(void) const
Create an Object instance of the configured TypeId.
virtual void Stop(void)
Tell the Simulator the calling event should be the last one executed.
Ptr< const AttributeAccessor > MakeObjectFactoryAccessor(T1 a1)
Create an AttributeAccessor for a class data member, or a lone class get functor or set method...
virtual void Destroy()
Execute the events scheduled with ScheduleDestroy().
virtual Time GetDelayLeft(const EventId &id) const
Get the remaining time until this event will execute.
virtual EventId ScheduleNow(EventImpl *event)
Schedule an event to run at the current virtual time.
virtual uint32_t GetSystemId(void) const
Get the system id of this simulator.
Ptr< SimulatorImpl > m_simulator
the simulator implementation
Every class exported by the ns3 library is enclosed in the ns3 namespace.
void RunRealSimulator(void)
calls Run() in the wrapped simulator
Instantiate subclasses of ns3::Object.
An identifier for simulation events.
virtual void Cancel(const EventId &id)
Set the cancel bit on this event: the event's associated function will not be invoked when it expires...
virtual bool IsFinished(void) const
Check if the simulation should finish.
virtual bool IsExpired(const EventId &id) const
Check if an event has already run or been cancelled.
virtual Time GetMaximumSimulationTime(void) const
Get the maximum representable simulation time.
a unique identifier for an interface.
virtual EventId ScheduleDestroy(EventImpl *event)
Schedule an event to run at the end of the simulation, after the Stop() time or condition has been re...
TypeId SetParent(TypeId tid)
Set the parent TypeId.
static TypeId GetTypeId(void)
Get the type ID.
The SimulatorImpl base class.