A Discrete-Event Network Simulator
API
buildings-channel-condition-model.cc
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1 /* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
2 /*
3  * Copyright (c) 2015, NYU WIRELESS, Tandon School of Engineering, New York
4  * University
5  * Copyright (c) 2019 SIGNET Lab, Department of Information Engineering,
6  * University of Padova
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19  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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21 
22 #include "ns3/buildings-channel-condition-model.h"
23 #include "ns3/mobility-model.h"
24 #include "ns3/mobility-building-info.h"
25 #include "ns3/building-list.h"
26 #include "ns3/log.h"
27 
28 namespace ns3 {
29 
30 NS_LOG_COMPONENT_DEFINE ("BuildingsChannelConditionModel");
31 
32 NS_OBJECT_ENSURE_REGISTERED (BuildingsChannelConditionModel);
33 
34 TypeId
36 {
37  static TypeId tid = TypeId ("ns3::BuildingsChannelConditionModel")
39  .SetGroupName ("Buildings")
40  .AddConstructor<BuildingsChannelConditionModel> ()
41  ;
42  return tid;
43 }
44 
47 {
48 }
49 
51 {
52 }
53 
57 {
58  NS_LOG_FUNCTION (this);
59  Ptr<MobilityBuildingInfo> a1 = a->GetObject<MobilityBuildingInfo> ();
60  Ptr<MobilityBuildingInfo> b1 = b->GetObject<MobilityBuildingInfo> ();
61  NS_ASSERT_MSG ((a1 != nullptr) && (b1 != nullptr),
62  "BuildingsChannelConditionModel only works with MobilityBuildingInfo");
63 
64  Ptr<ChannelCondition> cond = CreateObject<ChannelCondition> ();
65 
66  bool isAIndoor = a1->IsIndoor ();
67  bool isBIndoor = b1->IsIndoor ();
68 
69 
70  if (!isAIndoor && !isBIndoor) // a and b are outdoor
71  {
72  cond->SetO2iCondition (ChannelCondition::O2iConditionValue::O2O);
73 
74  // The outdoor case, determine LOS/NLOS
75  // The channel condition should be LOS if the line of sight is not blocked,
76  // otherwise NLOS
77  bool blocked = IsLineOfSightBlocked (a->GetPosition (), b->GetPosition ());
78  NS_LOG_DEBUG ("a and b are outdoor, blocked " << blocked);
79  if (!blocked)
80  {
81  NS_LOG_DEBUG ("Set LOS");
82  cond->SetLosCondition (ChannelCondition::LosConditionValue::LOS);
83  }
84  else
85  {
86  cond->SetLosCondition (ChannelCondition::LosConditionValue::NLOS);
87  }
88  }
89  else if (isAIndoor && isBIndoor) // a and b are indoor
90  {
91  cond->SetO2iCondition (ChannelCondition::O2iConditionValue::I2I);
92 
93  // Indoor case, determine is the two nodes are inside the same building
94  // or not
95  if (a1->GetBuilding () == b1->GetBuilding ())
96  {
97  NS_LOG_DEBUG ("a and b are indoor in the same building");
98  cond->SetLosCondition (ChannelCondition::LosConditionValue::LOS);
99  }
100  else
101  {
102  NS_LOG_DEBUG ("a and b are indoor in different buildings");
103  cond->SetLosCondition (ChannelCondition::LosConditionValue::NLOS);
104  }
105  }
106  else //outdoor to indoor case
107  {
108  cond->SetO2iCondition (ChannelCondition::O2iConditionValue::O2I);
109 
110  NS_LOG_DEBUG ("a is indoor and b outdoor or viceversa");
111  cond->SetLosCondition (ChannelCondition::LosConditionValue::NLOS);
112  }
113 
114  return cond;
115 }
116 
117 bool
118 BuildingsChannelConditionModel::IsLineOfSightBlocked (const ns3::Vector &l1, const ns3::Vector &l2) const
119 {
120  for (BuildingList::Iterator bit = BuildingList::Begin (); bit != BuildingList::End (); ++bit)
121  {
122  if ((*bit)->IsIntersect (l1, l2))
123  {
124  // The line of sight should be blocked if the line-segment between
125  // l1 and l2 intersects one of the buildings.
126  return true;
127  }
128  }
129 
130  // The line of sight should not be blocked if the line-segment between
131  // l1 and l2 did not intersect any building.
132  return false;
133 }
134 
135 int64_t
137 {
138  NS_UNUSED (stream);
139  return 0;
140 }
141 
142 } // end namespace ns3
Smart pointer class similar to boost::intrusive_ptr.
Definition: ptr.h:73
#define NS_LOG_FUNCTION(parameters)
If log level LOG_FUNCTION is enabled, this macro will output all input parameters separated by "...
Models the channel condition.
#define NS_OBJECT_ENSURE_REGISTERED(type)
Register an Object subclass with the TypeId system.
Definition: object-base.h:45
#define NS_LOG_COMPONENT_DEFINE(name)
Define a Log component with a specific name.
Definition: log.h:205
#define NS_UNUSED(x)
Mark a local variable as unused.
Definition: unused.h:36
static Iterator End(void)
static Iterator Begin(void)
static TypeId GetTypeId(void)
Get the type ID.
std::vector< Ptr< Building > >::const_iterator Iterator
Definition: building-list.h:36
Determines the channel condition based on the buildings deployed in the scenario. ...
Every class exported by the ns3 library is enclosed in the ns3 namespace.
virtual int64_t AssignStreams(int64_t stream) override
If this model uses objects of type RandomVariableStream, set the stream numbers to the integers start...
virtual Ptr< ChannelCondition > GetChannelCondition(Ptr< const MobilityModel > a, Ptr< const MobilityModel > b) const override
Computes the condition of the channel between a and b.
#define NS_ASSERT_MSG(condition, message)
At runtime, in debugging builds, if this condition is not true, the program prints the message to out...
Definition: assert.h:88
#define NS_LOG_DEBUG(msg)
Use NS_LOG to output a message of level LOG_DEBUG.
Definition: log.h:273
bool IsLineOfSightBlocked(const Vector &l1, const Vector &l2) const
Checks if the line of sight between position l1 and position l2 is blocked by a building.
mobility buildings information (to be used by mobility models)
virtual ~BuildingsChannelConditionModel() override
Destructor for the BuildingsChannelConditionModel class.
BuildingsChannelConditionModel()
Constructor for the BuildingsChannelConditionModel class.
a unique identifier for an interface.
Definition: type-id.h:58
TypeId SetParent(TypeId tid)
Set the parent TypeId.
Definition: type-id.cc:923