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application.cc
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1 /* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
2 /*
3  * Copyright (c) 2006 Georgia Tech Research Corporation
4  *
5  * This program is free software; you can redistribute it and/or modify
6  * it under the terms of the GNU General Public License version 2 as
7  * published by the Free Software Foundation;
8  *
9  * This program is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with this program; if not, write to the Free Software
16  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
17  *
18  * Author: George F. Riley<riley@ece.gatech.edu>
19  */
20 
21 // Implementation for ns3 Application base class.
22 // George F. Riley, Georgia Tech, Fall 2006
23 
24 #include "application.h"
25 #include "ns3/log.h"
26 #include "ns3/node.h"
27 #include "ns3/nstime.h"
28 #include "ns3/simulator.h"
29 
30 NS_LOG_COMPONENT_DEFINE ("Application");
31 
32 namespace ns3 {
33 
34 NS_OBJECT_ENSURE_REGISTERED (Application);
35 
36 // Application Methods
37 
38 TypeId
40 {
41  static TypeId tid = TypeId ("ns3::Application")
42  .SetParent<Object> ()
43  .AddAttribute ("StartTime", "Time at which the application will start",
44  TimeValue (Seconds (0.0)),
45  MakeTimeAccessor (&Application::m_startTime),
46  MakeTimeChecker ())
47  .AddAttribute ("StopTime", "Time at which the application will stop",
48  TimeValue (TimeStep (0)),
49  MakeTimeAccessor (&Application::m_stopTime),
50  MakeTimeChecker ())
51  ;
52  return tid;
53 }
54 
55 // \brief Application Constructor
57 {
58  NS_LOG_FUNCTION (this);
59 }
60 
61 // \brief Application Destructor
63 {
64  NS_LOG_FUNCTION (this);
65 }
66 
67 void
69 {
70  NS_LOG_FUNCTION (this << start);
72 }
73 void
75 {
76  NS_LOG_FUNCTION (this << stop);
77  m_stopTime = stop;
78 }
79 
80 
81 void
83 {
84  NS_LOG_FUNCTION (this);
85  m_node = 0;
89 }
90 
91 void
93 {
94  NS_LOG_FUNCTION (this);
96  if (m_stopTime != TimeStep (0))
97  {
99  }
101 }
102 
104 {
105  NS_LOG_FUNCTION (this);
106  return m_node;
107 }
108 
109 void
111 {
112  NS_LOG_FUNCTION (this);
113  m_node = node;
114 }
115 
116 // Protected methods
117 // StartApp and StopApp will likely be overridden by application subclasses
119 { // Provide null functionality in case subclass is not interested
120  NS_LOG_FUNCTION (this);
121 }
122 
124 { // Provide null functionality in case subclass is not interested
125  NS_LOG_FUNCTION (this);
126 }
127 
128 } // namespace ns3
129 
130 
void SetStopTime(Time stop)
Specify application stop time.
Definition: application.cc:74
Simulation virtual time values and global simulation resolution.
Definition: nstime.h:79
#define NS_LOG_FUNCTION(parameters)
If log level LOG_FUNCTION is enabled, this macro will output all input parameters separated by "...
#define NS_OBJECT_ENSURE_REGISTERED(type)
Register the class in the ns-3 factory.
Definition: object-base.h:38
Time TimeStep(uint64_t ts)
Definition: nstime.h:997
static TypeId GetTypeId(void)
Get the type ID.
Definition: application.cc:39
#define NS_LOG_COMPONENT_DEFINE(name)
Define a Log component with a specific name.
Definition: log.h:170
virtual void DoDispose(void)
This method is called by Object::Dispose or by the object's destructor, whichever comes first...
Definition: object.cc:335
static EventId Schedule(Time const &time, MEM mem_ptr, OBJ obj)
Schedule an event to expire at the relative time "time" is reached.
Definition: simulator.h:825
virtual void DoInitialize(void)
This method is called only once by Object::Initialize.
Definition: application.cc:92
hold objects of type ns3::Time
Definition: nstime.h:1008
virtual void StartApplication(void)
Application specific startup code.
Definition: application.cc:118
Ptr< Node > GetNode() const
Definition: application.cc:103
Time m_stopTime
The simulation time that the application will end.
Definition: application.h:131
virtual void DoDispose(void)
This method is called by Object::Dispose or by the object's destructor, whichever comes first...
Definition: application.cc:82
Ptr< Node > m_node
The node that this application is installed on.
Definition: application.h:129
EventId m_startEvent
The event that will fire at m_startTime to start the application.
Definition: application.h:132
void SetNode(Ptr< Node > node)
Definition: application.cc:110
virtual void StopApplication(void)
Application specific shutdown code.
Definition: application.cc:123
void Cancel(void)
This method is syntactic sugar for the ns3::Simulator::cancel method.
Definition: event-id.cc:47
Ptr< const AttributeChecker > MakeTimeChecker(const Time min, const Time max)
Helper to make a Time checker with bounded range.
Definition: time.cc:441
EventId m_stopEvent
The event that will fire at m_stopTime to end the application.
Definition: application.h:133
a base class which provides memory management and object aggregation
Definition: object.h:64
Time m_startTime
The simulation time that the application will start.
Definition: application.h:130
a unique identifier for an interface.
Definition: type-id.h:49
TypeId SetParent(TypeId tid)
Definition: type-id.cc:610
void SetStartTime(Time start)
Specify application start time.
Definition: application.cc:68
virtual ~Application()
Definition: application.cc:62
virtual void DoInitialize(void)
This method is called only once by Object::Initialize.
Definition: object.cc:342