A Discrete-Event Network Simulator
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random-direction-2d-mobility-model.cc
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1/*
2 * Copyright (c) 2007 INRIA
3 *
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License version 2 as
6 * published by the Free Software Foundation;
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program; if not, write to the Free Software
15 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
16 *
17 * Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
18 */
20
21#include "ns3/log.h"
22#include "ns3/pointer.h"
23#include "ns3/simulator.h"
24#include "ns3/string.h"
25
26#include <algorithm>
27#include <cmath>
28
29namespace ns3
30{
31
32NS_LOG_COMPONENT_DEFINE("RandomDirection2dMobilityModel");
33
34NS_OBJECT_ENSURE_REGISTERED(RandomDirection2dMobilityModel);
35
36TypeId
38{
39 static TypeId tid =
40 TypeId("ns3::RandomDirection2dMobilityModel")
42 .SetGroupName("Mobility")
43 .AddConstructor<RandomDirection2dMobilityModel>()
44 .AddAttribute("Bounds",
45 "The 2d bounding area",
46 RectangleValue(Rectangle(-100, 100, -100, 100)),
47 MakeRectangleAccessor(&RandomDirection2dMobilityModel::m_bounds),
48 MakeRectangleChecker())
49 .AddAttribute("Speed",
50 "A random variable to control the speed (m/s).",
51 StringValue("ns3::UniformRandomVariable[Min=1.0|Max=2.0]"),
53 MakePointerChecker<RandomVariableStream>())
54 .AddAttribute("Pause",
55 "A random variable to control the pause (s).",
56 StringValue("ns3::ConstantRandomVariable[Constant=2.0]"),
58 MakePointerChecker<RandomVariableStream>());
59 return tid;
60}
61
63{
64 m_direction = CreateObject<UniformRandomVariable>();
65}
66
67void
69{
70 // chain up.
72}
73
74void
76{
79}
80
81void
83{
84 double direction = m_direction->GetValue(0, 2 * M_PI);
85 SetDirectionAndSpeed(direction);
86}
87
88void
90{
93 Time pause = Seconds(m_pause->GetValue());
95 m_event =
98}
99
100void
102{
105 Vector position = m_helper.GetCurrentPosition();
106 double speed = m_speed->GetValue();
107 const Vector vector(std::cos(direction) * speed, std::sin(direction) * speed, 0.0);
108 m_helper.SetVelocity(vector);
110 Vector next = m_bounds.CalculateIntersection(position, vector);
111 Time delay = Seconds(CalculateDistance(position, next) / speed);
112 m_event.Cancel();
115}
116
117void
119{
120 double direction = m_direction->GetValue(0, M_PI);
121
123 Vector position = m_helper.GetCurrentPosition();
124 switch (m_bounds.GetClosestSide(position))
125 {
126 case Rectangle::RIGHT:
127 direction += M_PI / 2;
128 break;
129 case Rectangle::LEFT:
130 direction += -M_PI / 2;
131 break;
132 case Rectangle::TOP:
133 direction += M_PI;
134 break;
136 direction += 0.0;
137 break;
138 }
139 SetDirectionAndSpeed(direction);
140}
141
142Vector
144{
147}
148
149void
151{
152 m_helper.SetPosition(position);
153 m_event.Cancel();
155}
156
157Vector
159{
160 return m_helper.GetVelocity();
161}
162
163int64_t
165{
166 m_direction->SetStream(stream);
167 m_speed->SetStream(stream + 1);
168 m_pause->SetStream(stream + 2);
169 return 3;
170}
171
172} // namespace ns3
Vector GetCurrentPosition() const
Get current position vector.
Vector GetVelocity() const
Get velocity; if paused, will return a zero vector.
void Update() const
Update position, if not paused, from last position and time of last update.
void UpdateWithBounds(const Rectangle &rectangle) const
Update position, if not paused, from last position and time of last update.
void Unpause()
Resume mobility from current position at current velocity.
void SetPosition(const Vector &position)
Set position vector.
void SetVelocity(const Vector &vel)
Set new velocity vector.
void Pause()
Pause mobility at current position.
void Cancel()
This method is syntactic sugar for the ns3::Simulator::Cancel method.
Definition: event-id.cc:55
Keep track of the current position and velocity of an object.
void NotifyCourseChange() const
Must be invoked by subclasses when the course of the position changes to notify course change listene...
virtual void DoInitialize()
Initialize() implementation.
Definition: object.cc:360
virtual void DoDispose()
Destructor implementation.
Definition: object.cc:353
void DoSetPosition(const Vector &position) override
void SetDirectionAndSpeed(double direction)
Set new velocity and direction, and schedule next pause event.
EventId m_event
event ID of next scheduled event
int64_t DoAssignStreams(int64_t) override
The default implementation does nothing but return the passed-in parameter.
ConstantVelocityHelper m_helper
helper for velocity computations
void BeginPause()
Pause, cancel currently scheduled event, schedule end of pause event.
void DoInitializePrivate()
Sets a new random direction and calls SetDirectionAndSpeed.
void DoInitialize() override
Initialize() implementation.
static TypeId GetTypeId()
Register this type with the TypeId system.
void DoDispose() override
Destructor implementation.
Ptr< RandomVariableStream > m_speed
a random variable to control speed
void ResetDirectionAndSpeed()
Set a new direction and speed.
Ptr< UniformRandomVariable > m_direction
rv to control direction
Ptr< RandomVariableStream > m_pause
a random variable to control pause
virtual double GetValue()=0
Get the next random value drawn from the distribution.
void SetStream(int64_t stream)
Specifies the stream number for the RngStream.
a 2d rectangle
Definition: rectangle.h:35
Side GetClosestSide(const Vector &position) const
Definition: rectangle.cc:56
Vector CalculateIntersection(const Vector &current, const Vector &speed) const
Definition: rectangle.cc:178
AttributeValue implementation for Rectangle.
static EventId Schedule(const Time &delay, FUNC f, Ts &&... args)
Schedule an event to expire after delay.
Definition: simulator.h:568
static EventId ScheduleNow(FUNC f, Ts &&... args)
Schedule an event to expire Now.
Definition: simulator.h:606
Hold variables of type string.
Definition: string.h:56
Simulation virtual time values and global simulation resolution.
Definition: nstime.h:105
a unique identifier for an interface.
Definition: type-id.h:59
TypeId SetParent(TypeId tid)
Set the parent TypeId.
Definition: type-id.cc:936
double GetValue(double min, double max)
Get the next random value drawn from the distribution.
Ptr< const AttributeAccessor > MakePointerAccessor(T1 a1)
Definition: pointer.h:227
#define NS_LOG_COMPONENT_DEFINE(name)
Define a Log component with a specific name.
Definition: log.h:202
#define NS_LOG_FUNCTION_NOARGS()
Output the name of the function.
#define NS_OBJECT_ENSURE_REGISTERED(type)
Register an Object subclass with the TypeId system.
Definition: object-base.h:46
Time Seconds(double value)
Construct a Time in the indicated unit.
Definition: nstime.h:1336
Every class exported by the ns3 library is enclosed in the ns3 namespace.
double CalculateDistance(const Vector3D &a, const Vector3D &b)
Definition: vector.cc:109