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ns3::MeshL2RoutingProtocol Class Referenceabstract

Interface for L2 mesh routing protocol and mesh point communication. More...

#include <mesh-l2-routing-protocol.h>

+ Inheritance diagram for ns3::MeshL2RoutingProtocol:
+ Collaboration diagram for ns3::MeshL2RoutingProtocol:

Public Types

typedef Callback< void, bool,
Ptr< Packet >, Mac48Address,
Mac48Address, uint16_t,
uint32_t > 
RouteReplyCallback
 Callback to be invoked when route discovery procedure is completed. More...
 

Public Member Functions

virtual ~MeshL2RoutingProtocol ()
 virtual D-tor for subclasses More...
 
Ptr< MeshPointDeviceGetMeshPoint () const
 Each mesh protocol must be installed on the mesh point to work. More...
 
virtual bool RemoveRoutingStuff (uint32_t fromIface, const Mac48Address source, const Mac48Address destination, Ptr< Packet > packet, uint16_t &protocolType)=0
 When packet is ready to go to upper layer, protocol must remove all its information: tags, header, etc. More...
 
virtual bool RequestRoute (uint32_t sourceIface, const Mac48Address source, const Mac48Address destination, Ptr< const Packet > packet, uint16_t protocolType, RouteReplyCallback routeReply)=0
 Request routing information, all packets must go through this request. More...
 
void SetMeshPoint (Ptr< MeshPointDevice > mp)
 Set host mesh point, analog of SetNode (...) methods for upper layer protocols. More...
 
- Public Member Functions inherited from ns3::Object
 Object ()
 
virtual ~Object ()
 
void AggregateObject (Ptr< Object > other)
 
void Dispose (void)
 Run the DoDispose methods of this object and all the objects aggregated to it. More...
 
AggregateIterator GetAggregateIterator (void) const
 
virtual TypeId GetInstanceTypeId (void) const
 
template<typename T >
Ptr< T > GetObject (void) const
 
template<typename T >
Ptr< T > GetObject (TypeId tid) const
 
void Initialize (void)
 This method calls the virtual DoInitialize method on all the objects aggregated to this object. More...
 
- Public Member Functions inherited from ns3::SimpleRefCount< Object, ObjectBase, ObjectDeleter >
 SimpleRefCount ()
 Constructor. More...
 
 SimpleRefCount (const SimpleRefCount &o)
 Copy constructor. More...
 
uint32_t GetReferenceCount (void) const
 Get the reference count of the object. More...
 
SimpleRefCountoperator= (const SimpleRefCount &o)
 Assignment. More...
 
void Ref (void) const
 Increment the reference count. More...
 
void Unref (void) const
 Decrement the reference count. More...
 
- Public Member Functions inherited from ns3::ObjectBase
virtual ~ObjectBase ()
 Virtual destructor. More...
 
void GetAttribute (std::string name, AttributeValue &value) const
 
bool GetAttributeFailSafe (std::string name, AttributeValue &attribute) const
 
void SetAttribute (std::string name, const AttributeValue &value)
 
bool SetAttributeFailSafe (std::string name, const AttributeValue &value)
 
bool TraceConnect (std::string name, std::string context, const CallbackBase &cb)
 
bool TraceConnectWithoutContext (std::string name, const CallbackBase &cb)
 
bool TraceDisconnect (std::string name, std::string context, const CallbackBase &cb)
 
bool TraceDisconnectWithoutContext (std::string name, const CallbackBase &cb)
 

Static Public Member Functions

static TypeId GetTypeId ()
 Never forget to support NS3 object model. More...
 
- Static Public Member Functions inherited from ns3::Object
static TypeId GetTypeId (void)
 Register this type. More...
 
- Static Public Member Functions inherited from ns3::SimpleRefCount< Object, ObjectBase, ObjectDeleter >
static void Cleanup (void)
 Noop. More...
 
- Static Public Member Functions inherited from ns3::ObjectBase
static TypeId GetTypeId (void)
 Get the type ID. More...
 

Protected Attributes

Ptr< MeshPointDevicem_mp
 Host mesh point. More...
 

Additional Inherited Members

- Protected Member Functions inherited from ns3::Object
 Object (const Object &o)
 
virtual void DoDispose (void)
 This method is called by Object::Dispose or by the object's destructor, whichever comes first. More...
 
virtual void DoInitialize (void)
 This method is called only once by Object::Initialize. More...
 
virtual void NotifyNewAggregate (void)
 This method is invoked whenever two sets of objects are aggregated together. More...
 
- Protected Member Functions inherited from ns3::ObjectBase
void ConstructSelf (const AttributeConstructionList &attributes)
 
virtual void NotifyConstructionCompleted (void)
 This method is invoked once all member attributes have been initialized. More...
 

Detailed Description

Interface for L2 mesh routing protocol and mesh point communication.

Every mesh routing protocol must implement this interface. Each mesh point (MeshPointDevice) is supposed to know single L2RoutingProtocol to work with, see MeshPointDevice::SetRoutingProtocol ().

This interface is similar to ipv4 routing protocol base class.

Config Paths

ns3::MeshL2RoutingProtocol is accessible through the following paths with Config::Set and Config::Connect:

  • /NodeList/[i]/DeviceList/[i]/$ns3::MeshPointDevice/RoutingProtocol

No Attributes are defined for this type.
No TraceSources are defined for this type.

Definition at line 44 of file mesh-l2-routing-protocol.h.

Member Typedef Documentation

Callback to be invoked when route discovery procedure is completed.

Parameters
flagindicating whether a route was actually found and all needed information is added to the packet successfully
packetfor which the route was resolved. All routing information for MAC layer must be stored in proper tags (like in case of HWMP, when WifiMacHeader needs address of next hop), or must be added as a packet header (if MAC does not need any additional information). So, the packet is returned back to MeshPointDevice looks like a pure packet with ethernet header (i.e data + src +dst + protocol). The only special information addressed to MeshPointDevice is an outcoming interface ID.
srcsource address of the packet
dstdestination address of the packet
protocolethernet 'Protocol' field, needed to form a proper MAC-layer header
uint32_toutcoming interface to use or 0xffffffff if packet should be sent by ALL interfaces

Definition at line 80 of file mesh-l2-routing-protocol.h.

Constructor & Destructor Documentation

ns3::MeshL2RoutingProtocol::~MeshL2RoutingProtocol ( )
virtual

virtual D-tor for subclasses

Definition at line 41 of file mesh-l2-routing-protocol.cc.

References m_mp.

Member Function Documentation

Ptr< MeshPointDevice > ns3::MeshL2RoutingProtocol::GetMeshPoint ( ) const

Each mesh protocol must be installed on the mesh point to work.

Definition at line 53 of file mesh-l2-routing-protocol.cc.

References m_mp.

Referenced by ns3::dot11s::HwmpProtocol::ForwardUnicast(), and ns3::dot11s::HwmpProtocol::RequestRoute().

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TypeId ns3::MeshL2RoutingProtocol::GetTypeId ( void  )
static

Never forget to support NS3 object model.

Definition at line 34 of file mesh-l2-routing-protocol.cc.

References ns3::TypeId::SetParent().

+ Here is the call graph for this function:

virtual bool ns3::MeshL2RoutingProtocol::RemoveRoutingStuff ( uint32_t  fromIface,
const Mac48Address  source,
const Mac48Address  destination,
Ptr< Packet packet,
uint16_t &  protocolType 
)
pure virtual

When packet is ready to go to upper layer, protocol must remove all its information: tags, header, etc.

So, MeshPointDevice must call this method when passing a packet to upper layer.

Returns
true if packet shall not be dropped, false otherwise.
Parameters
fromIfacethe incoming interface of the packet
sourcesource address
destinationdestination address
packetthe packet to be handled
protocolTypeprotocol ID, needed to form a proper MAC-layer header
Attention
protocol type is passed by reference, because may be changed

Implemented in ns3::flame::FlameProtocol, and ns3::dot11s::HwmpProtocol.

virtual bool ns3::MeshL2RoutingProtocol::RequestRoute ( uint32_t  sourceIface,
const Mac48Address  source,
const Mac48Address  destination,
Ptr< const Packet packet,
uint16_t  protocolType,
RouteReplyCallback  routeReply 
)
pure virtual

Request routing information, all packets must go through this request.

Note that route discovery works async. – RequestRoute returns immediately, while reply callback will be called when routing information will be available.

Returns
true if valid route is already known
Parameters
sourceIfacethe incoming interface of the packet
sourcesource address
destinationdestination address
packetthe packet to be resolved (needed the whole packet, because routing information is added as tags or headers). The packet will be returned to reply callback.
protocolTypeprotocol ID, needed to form a proper MAC-layer header
routeReplycallback to be invoked after route discovery procedure, supposed to really send packet using routing information.

Implemented in ns3::flame::FlameProtocol, and ns3::dot11s::HwmpProtocol.

void ns3::MeshL2RoutingProtocol::SetMeshPoint ( Ptr< MeshPointDevice mp)

Set host mesh point, analog of SetNode (...) methods for upper layer protocols.

Definition at line 47 of file mesh-l2-routing-protocol.cc.

References m_mp.

Member Data Documentation


The documentation for this class was generated from the following files: